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Super metroid randomizer water rooms
Super metroid randomizer water rooms






super metroid randomizer water rooms

  • The crystals now unlock the door to Hyrule Castle Tower (not Ganon’s Tower).
  • The Magic Mirror now transports you from the Light World to the Dark World.
  • Link will be a bunny in the Light World without the Moon Pearl.
  • All portals now take you from the Dark World to the Light World.
  • Ganon has abandoned the Pyramid and is hiding underneath Hyrule Castle.
  • Ganon’s Tower and Agahnim’s Tower have traded places.
  • In this setting Link starts in the Dark World and must navigate his way to the Light World in order to defeat Ganon! There are several major changes for this to work: All the chests in Hyrule Castle have not been opened so you must decide when and whether to visit. Zelda has already been rescued and you are free to start in either Link’s House or at the Sanctuary. This setting starts as if the initial prologue has already been beaten. You are given a light cone for navigating the dark rooms of the Sewers even without the Lamp (although any future visits to other dark rooms, except for the Sewers, will be in total darkness until you find the Lamp). Your uncle is guaranteed to give you an item which lets you clear the prologue (although not necessarily a sword). This must be completed before you are free to explore Hyrule. It retains the initial prologue of rescuing Zelda in Hyrule Castle and delivering her to the Sanctuary. This setting is the closest to the original game. Who is Murahdahla I hear you ask? Why, he is obviously the younger brother of Sahasrahla and Aginah! Back from his vacation in Lorule you can find him hanging out around Hyrule Castle courtyard. The Triforce has been shattered into 30 pieces and scattered throughout Hyrule! You must collect 20 of the 30 pieces and take them to Murahdahla to receive the Triforce. This setting requires collection of the 3 pendants in order to pull the Triforce from the pedestal in the Lost Woods. This includes the 3 Light World pendant dungeons, the 7 Dark World crystal dungeons, Agahnim’s Tower and Ganon’s Tower. This setting requires full completion of all dungeons. The number of required crystals depends on the requirements chosen. For this to work the hole leading to Ganon has been made permanently accessible (except if entrances are randomized). This setting only requires defeating Ganon and does not require completion of Ganon’s Tower. The number of required crystals for each depends on the requirements chosen. This setting requires full completion of Ganon’s Tower in addition to defeating Ganon. The expectation is a player choosing this setting is decently familiar and practiced with the original game.

    super metroid randomizer water rooms

    No other consideration is given to the obscurity of item placements or the level of execution required to access locations. Dark rooms with torches are considered accessible with the Fire Rod other dark rooms remain logically accessible with the Lamp. The intention of this setting is to maximize glitchless item placement reach. This setting is aimed at experienced players. For example if you need to beat a late-game Dark World dungeon you will always have access to some sword and defense upgrades somewhere in the world. Other logical restrictions also ensure excessively difficult execution is not required in order to progress. accessing Bumper Cave ledge without the Hookshot). Logical restrictions are in place to prevent items being placed in obscure locations which require niche knowledge to access (e.g. This setting is aimed at new players or people looking for a more casual experience. This setting will generally require extensive use of glitches which are excluded from other logics (which include EG, Door Glitches and Overworld Bunny Revival). It may be impossible to get items, although due to the strength of glitches, it is extremely rare for games to be unbeatable.

  • Swamp Palace water levels do not drain when you exit the overworld screen (except for the first room).
  • Crystals always drop regardless of pendant conflicts (QoL fix from the original).
  • dying in a Dark World dungeon without defeating Agahnim will put you in the fake Dark World)
  • Fake worlds exist as per the original game (e.g.
  • Some additional changes have also been made:
  • Overworld and Underworld bootless clips (including 1-frame clips requiring buffering).
  • super metroid randomizer water rooms

    This setting requires knowledge of more advanced major glitches.

    super metroid randomizer water rooms

    This setting requires knowledge of certain major glitches (on the overworld) as well as knowledge of most minor glitches. This setting requires no knowledge of any glitches.








    Super metroid randomizer water rooms